Are We Still Playing or Just Watching? A Deep Dive into Video Game Cutscenes
Sometimes you grab a controller to play. Not to watch a film with random button presses. But then, cutscenes start. They break the action. They advance the story, develop characters, or show amazing visuals. How long is too long? Where did this cutscene obsession start? Let’s explore video game cutscenes.
The Reigning Champion of Marathon Cutscenes: Metal Gear Solid 4
When discussing cutscene duration, one game stands out:
Games That Love a Good Chat: Series Known for Lengthy Cutscenes
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Cutscene Deep Dive: Specific Game Examples
To understand your watching time, consider these specific examples:
Yakuza 0 : Estimated at 6-10 hours or more of cutscenes, giving you a mini-series with your brawler action.Metal Gear Solid 3: Snake Eater : Features a whopping 24-minute cutscene at the end, showcasing Kojima’s flair beforeMGS4 .Metal Gear Solid 4: Guns of the Patriots : Includes not just that 71-minute epilogue but an estimated 8 hours and 50 minutes of cutscenes total! That’s more than many movie marathons! Discussions on Brainly talk about this game’s scenes.Red Dead Redemption 2 : Rockstar Games delivers cinematic storytelling again with “many hours” of cutscenes immersed in Wild West drama.Grand Theft Auto V : Not as cutscene-heavy, but still delivers plenty. The end credits alone last about 36 minutes, longer than many short films.
Real-Time vs. Pre-rendered: Behind the Scenes of Cutscenes
Ever wonder how cutscenes come to life? There are two types: real-time and pre-rendered.
Real-time cutscenes use the game engine to render scenes on-the-fly. This allows them to respond to your actions and game states. If your character wears a specific outfit, that outfit appears in the cutscene. Real-time cutscenes create a seamless experience between gameplay and narrative. However, their visual quality can depend on your hardware and optimization.
Pre-rendered cutscenes, however, are video clips inserted into the game. These mini-movies allow higher graphics quality through dedicated rendering farms. They can’t react to player choices but deliver polished sequences. They’re like adding a professionally produced movie to your game.
A Blast from the Past: The Dawn of the Cutscene
The concept of cutscenes isn’t new at all. The first notable instance happened in 1966! “The Sumerian Game,” created by Mabel Addis, had sequences for storytelling on mainframe computers. These were cinematic introductions setting the stage.
By 1987,
From mainframe text introductions to hour-long sections, cutscenes evolved significantly. Whether you dislike or love them, they are vital to video gaming today. While a 71-minute cutscene may seem excessive, they serve purposes: storytelling, world-building, and giving thumbs breaks during intense gameplay. Just don’t sleep through the epilogue; you wouldn’t want to miss credits… even if shorter than some cutscenes!