How to Board in Avorion: A No-Nonsense Guide to Hostile Takeovers
So, you’re flying through space in Avorion. You have your ship and some lasers firing. You think about growing your empire. But just destroying everything becomes dull. Sometimes, you want to get close. You want to board an enemy ship.
No worries, brave captain! Boarding in Avorion isn’t complex. It’s a logical way to gain new assets or create chaos. Let’s explain how to get your crew onto an enemy spaceship.
Boarding Mechanics: The Brute Force Approach to Diplomacy
Let’s dive in. Boarding in Avorion relies on key principles, mainly the structural integrity of your target. This isn’t a simple hello at the airlock. Think of it as a… forceful entry.
- When the Boarding Bell Tolls (Under 30% HP)
- The main rule: you can’t board just any ship. Avorion has some realism. You can’t board a ship that’s still in great shape with weapons and shields. That would be too easy.
- Boarding squadrons only come when your target is damaged. We’re talking serious damage. Your target’s hull integrity must drop to below 30% of its maximum health. Yes, thirty percent. They need to be weak before you can think about boarding. Picture vultures circling, but with more spaceships and less flesh.
- This 30% rule is vital. Softening your target is key. Fire guns, fry lasers, and unleash missiles. You must tear down their defenses and leave them exposed. Only then will the boarding option appear on your display. If you don’t see it, you haven’t destroyed enough. Go ahead and unleash your firepower!
- Deploying the Boarding Squadrons: Shuttle Diplomacy, with Explosions
- Your target is damaged and under 30% HP. Boarding options are live. Now what? Deploy your boarding squadrons, of course. In Avorion, this isn’t fancy teleportation. It’s shuttles doing the hard work (and fighting).
- When you start the boarding action, watch your ship. You’ll see Crew Shuttles launch from your hangars. These aren’t leisurely shuttles. They’re troop transports, designed for delivering your brave (or reckless) boarding party into enemy vessels. These shuttles get to work quickly.
- The shuttles go straight for the target. They get close enough to drop off your crew. Think of it as a rapid insertion. When the boarders are dropped off, the shuttles do not linger. Their job is over. They return to your ship for refueling, rearming, or a quick polish, ready for another operation.
- Your pilots also come back with the shuttles. They don’t join the boarding party (smart move). Their mission is to transport the boarders safely. The actual boarding now relies on your ground troops or the Avorion equivalent. Once shuttles return to the hangar, the action begins. Your team is in. It’s their job to secure the ship, capture it, or create chaos.
Boarding in Avorion needs a nearly destroyed ship first. It provides a direct way to acquire ships. It’s about power projection through dedicated crew shuttles. So, next time you spot a weak target drifting through space, remember: damage them first, deploy the shuttles, and let your boarding party do their work. Don’t dwell on the poor souls suffering. Space is cold, and sometimes you must take what you want. Boarding is just a hands-on approach in the expanse of Avorion.