How to Access Bunker Hill in Fallout 4: Key Steps
Accessing Bunker Hill in Fallout 4:
To access Bunker Hill, first exit the Institute and proceed towards the settlement. The area is enclosed by a large wall, and you have a couple of entry options:
- You can enter through the main gate located on the south side,
- or locate a small door on the east side.
Be aware that the main doorway into the settlement is locked; thus, it’s advisable to head to the eastern side to find an unlocked door. Alternatively, you can also climb the trailers to the right of the locked gate and jump over the fence.
Once you are inside Bunker Hill, you will find a small hatch leading to a utility basement behind the first counter on the left, nearest the actual monument. Here, the player encounters the runaway synths Z3-22, B2-57, Y9-15, and F6-33.
You have several choices to make regarding the runaway synths:
- Escort the courser to the escaped synths and let him take them back to the Institute,
- Kill the courser and free the synths,
- or kill the escaped synths.
Each of these choices will impact your relationship with the involved factions.
Regardless of your choice, afterward, you need to report to Father on the roof of the C.I.T. ruins, which you can access from the easternmost staircase inside the main entrance of the ruins.
Upon completing the quest The Battle of Bunker Hill, you can unlock the settlement. You must speak to Kessler, the leader of Bunker Hill, to gain control over the settlement and use the workbench. Failing to do so will prevent you from utilizing the workbench.
Additionally, you can go to the merchant named Deb and take the Traffic Jam quest from her. Completing this quest will lead you to Kessler, who will assign you the Prep School quest. Completing the Prep School quest provides another opportunity to ally with Bunker Hill.
What is the Battle of Bunker Hill Quest and Its Best Outcomes?
The Battle of Bunker Hill is a main scenario quest in Fallout 4. It begins immediately after completing the Synth Retention quest. After speaking with Father, he orders the Sole Survivor to reclaim escaped Synths at Bunker Hill, where you will receive backup from a designated Courser, X4-18. Once you exit the Institute, head to Bunker Hill.
During the quest, you have several options:
- If you inform the Railroad, you must kill the Courser escorting you to Bunker Hill to free the Synths.
- If you inform the Brotherhood of Steel, you need to eliminate the Synths to send a message to the Institute.
- If you choose not to inform anyone, the quest proceeds similarly; just follow the Courser and use reset codes on the Synths.
- Choosing to inform both factions results in a three-way fight, providing a highly action-packed experience with plenty of loot from the enemies.
It is recommended to clear out your inventory before the battle to carry as much loot as possible. Focus on valuable weapons like the Gatling laser and Gauss Rifle.
Killing the Courser grants you access to decent loot and impacts your standing with the Institute based on your subsequent choices. If you do not kill the Courser, you can still interact with the Synths but unsuccessful with quest completion for either the Brotherhood or the Railroad.
The quest allows for various dialogues that can either continue your relationship with the Institute or lead to your banishment if you disclose that you let the Synths escape.
As the battle unfolds, you will encounter the Brotherhood of Steel. Attempt to let the Synths do the bulk of the work while you pick off targets from a distance. Once the fighting calms, locate an open red door allowing access to the camp and trap door. Inside, continue to avoid unnecessary confrontation; pick off enemies when possible while making your way to the Synths.
After addressing the fate of the four escaped Synths, return to Father for further dialogue. Instead of returning to the Institute, head to C.I.T., where there may be additional fighting. Make your way to the roof for a heartfelt conversation with Father. Once it concludes, the quest ends, transitioning into “Mankind Redefined.”
For additional benefits, speak to Kessler to gain rights to use the workbench at Bunker Hill for settlement purposes.
Building Settlements: How to Get Bunker Hill to Join the Minutemen
To get Bunker Hill to join the Minutemen in Fallout 4, you need to follow a series of steps and complete specific quests.
- Complete the ‘When Freedom Calls’ quest: This quest is essential for unlocking Bunker Hill. Speak with Preston Garvey, and assist him in liberating the settlement.
- Join the Minutemen: After completing ‘When Freedom Calls’, officially join the Minutemen to gain access to new quests and settlements, including Bunker Hill.
- Complete the ‘Taking Independence’ quest: This quest requires you to help the Minutemen take control of the settlement and defend it against raiders.
- Finish The Battle of Bunker Hill: Once you complete this quest, you can unlock Bunker Hill by talking to Kessler.
- Alternatively, unlock the settlement by getting banished from the Institute or refusing to join during the ‘Institutionalized’ quest. This requires also completing Kessler’s quest ‘Prep School’.
Keep in mind that convincing Bunker Hill to join the Minutemen might be challenging, as they tend to be independent. Yet, they provide opportunities for recruiting settlers, including unique characters.
To enhance your capabilities in Bunker Hill:
- Trade goods, complete quests, and recruit settlers to increase wealth.
- Complete both Deb’s quest Traffic Jam and Kessler’s quest Prep School to boost the available caps of Bunker Hill traders by +450 caps.
Additionally, upon encountering Preston Garvey, he may inquire if you participated in the Battle of Bunker Hill, indicating the significance of this event in the recruitment process.