Decoding Dishonored 2: What REALLY Counts as a Kill? (And How to Stay Clean)
Welcome to the dark world of
In
Let’s break down what counts as a kill. This is your guide to stay clean and reach that ‘Clean Hands’ achievement.
The Grim Reaper’s Guest List: What Officially Counts as a Kill
First, the basics. If you kill someone directly, that’s a kill. Here’s the list:
- Direct lethal takedowns: Stab, shoot, or blow someone up. Easy enough. Whether it’s a City Watch guard or a Grand Guard, any death by your hand counts.
- Indirect lethal actions: Now it gets tricky. If your actions lead to death, even without direct contact, it’s counted. For example:
- Drowning: Did a guard fall into water? That’s your fault.
- Incineration: Left a body near flame? That’s a death.
- Friendly Fire: Used a hostage against their buddies? Another kill on you.
If you are the cause of an NPC’s death, it’s a kill. No gray areas.
Creature Feature: The Kill-Count Exemption List
Now to the creatures in
- Dogs (Wolfhounds): They don’t count. Sneak past, knock them out. No guilt.
- Rats: Kill all you want. No one will judge you.
- River Krusts: They are free to eliminate as well. No worries.
- Gravehounds: Go ahead. Destroy those skeletons without guilt.
- Fish: They don’t impact your tally at all. Why would you bother?
These creatures are obstacles or resources, not actual ‘people’. Deal with them as needed.
Clockwork Conundrum: The Robotic Rules
Next, we discuss the Clockwork Soldiers. Jindosh created them. Killing one does not count as a human kill. It’s like breaking a robot without guilt.
But here’s the twist:
“If a decapitated Clockwork Soldier kills someone, it’s counted as a kill.”
Dismantle them, but beware. A headless rampage counts against you. Stay cautious around those robots!
Weepers: The Exception That Proves the Rule
Now we examine Weepers. They are tragic figures in
- Killing Weepers counts as a kill.
- Killing Weepers increases Chaos.
Chaos Theory: Kills and Consequences
So why does all this matter? Chaos matters.
- Killing humans increases Chaos.
- High Chaos = Nastier World.
- Low Chaos = A Brighter World.
Think of it as karma. Each kill ripples out, affecting the world and your fate. Your choices matter beyond the mission.
Clean Hands: The Pacifist’s Prize
Understanding what qualifies as a kill is vital. Any mistake can break your run.
But don’t worry! Knowing the rules is key. Stick to non-lethal options and avoid unnecessary kills. Navigate
Detection vs. Devastation: Knowing the Difference
Lastly, remember: detection isn’t a kill. Getting spotted or triggering alarms isn’t lethal. It raises tension but doesn’t count as a death. As the game shows, detection is marked by an alert signal. Annoying? Yes. Kill-worthy? No. But if you react to being spotted with violence… that’s different.
You now have the guide to what counts as a kill in
If you’re curious about character choices, read “The Morally Ambiguous Women of Dishonored 2” by Amanda Jean.
For game strategies, check out IGN’s Guide for tips.
If you ponder kill counts outside gaming, read “Every soldier I’ve known has kept a kill count” from The Times.