Ah, Dead by Daylight. It’s a survival horror game that raises your heart rate. If you’re playing Killer, it’s even more intense. Let’s explore this shadowy realm together. Today, we will discuss Killers and their perks. The question at hand is: “Which Killer has Ruin in DBD?” But there’s more to discover.
Understanding the Ruin Perk
First, we must discuss Ruin. This Hex Perk is an annoyance, like a buzzing fly. Instead of buzzing, it disrupts your generator progress. Hex Perks are linked to Totems. If you cleanse a Totem, the perk disappears. While active, Ruin hinders survivors significantly. It regresses generator progress if Survivors aren’t working on them. Just a moment of inaction leads to regressive effects and a chainsaw-wielding maniac at your heels.
The First Ruin Holder
Who introduced this painful perk? Drumroll… It was The Hag. Yes, Lisa Sherwood, the swamp-dwelling terror, held Hex: Ruin. Back then, it was her Teachable Perk. You had to level up The Hag to unlock it for others. Ah, the grind of Bloodwebs.
Old Ruin: A Blast from the Past
Let’s revisit old Hex: Ruin. Before its re-calibration, it was brutal. Old Ruin made Great Skill Checks regress generator progress by 5%. Miss a Skill Check? Your progress could drop by 20%. It caused constant anxiety for Survivors, much like defusing a bomb with a flickering switch. Survivors had to stay focused on Skill Checks or give Killers an advantage.
This former version of Ruin was essential for Killers. It slowed the game and granted opportunities to pressure Survivors. It defined generator defense for ages. Today, its spirit lives on in the memories of frustrated Survivors and Killers longing for the past. Yet the game evolves, and so do strategies.
Signature Perks of Killers
The Ruin history lesson ends here. Let’s move on to explore Killer-specific perks. We will answer the pressing question: “Which Killer has *this* perk?” This will serve as your cheat sheet for DBD Killer perks, minus any cheating because knowledge is power in the Fog.
Jolt: The Demogorgon’s Impact
First up, Jolt. If you’ve experienced generator explosions after downing a Survivor, you’ve felt Jolt’s effects. This perk activates after you knock down a Survivor, causing nearby generators to explode. It’s a mini-EMP for generators powered by your killer rage. Initially known as Surge, it was exclusive to The Demogorgon. After his removal, Jolt was opened to all Killers. As of November 29, 2023, Jolt returned as a Teachable Perk. However, now it’s accessible right away for all Killers without needing Demogorgon’s level.
Unbreakable: A Survivor’s Lifeline
Let’s shift back to Survivor perks briefly. Now, we will discuss Unbreakable. This perk offers downed Survivors a lifeline. You can recover fully from the Dying State once each trial without help. It means saying, “Not today, death,” reclaiming life. Who gifted us this perk? William “Bill” Overbeck from Left 4 Dead introduced it on March 8, 2017, in patch 1.4.2. Unbreakable remains popular among Survivors, being used by 10.37% recently, marking it as the 9th most popular Survivor perk.
Hex: Blood Favor
Now back to Killer perks with Hex: Blood Favor. This Hex Perk activates when a Survivor takes a basic attack. It blocks nearby pallets for a short time. It’s as if the Entity says, “No escape today!” Several Killers appreciate this perk:
Killer | Perk | Usage Rate |
Blight | Hex: Blood Favor | 4.17% |
Onryo (Sadako) | Hex: Blood Favor | 4.15% |
The Cenobite (Pinhead) | Hex: Blood Favor | 4.1% |
Trickster | Hex: Blood Favor | 4.09% |
The top users are Blight, Onryo, The Cenobite, and Trickster. This perk synergizes with aggressive Killers who enjoy chasing Survivors near pallets. Blocking pallets post-hit diminishes escape routes quickly.
Corrupt Intervention: Lockdown Tactics
If your trial starts with blocked generators, you may encounter Corrupt Intervention. This perk blocks the three farthest generators from the Killer at match start for several minutes or until a Survivor is downed. It pushes Survivors toward the Killer initially and curbs spreading out too much early on. Notable Killers using this strategy include:
Killer | Perk | Tier |
Mastermind (Albert Wesker) | Corrupt Intervention | A |
Xenomorph | Corrupt Intervention | A |
Plague | Corrupt Intervention | A |
Chucky | Corrupt Intervention | A |
The top-tier users are Mastermind, Xenomorph, Plague, and Chucky. They thrive with Survivors funneled toward them at the game’s start. This setup allows them to chase quickly and apply pressure.
Overcharge: The Doctor’s Scheme
Have you ever faced a Skill Check nightmare while repairing a generator? That’s likely Overcharge. This perk triggers when you kick a generator. Then the generator regresses faster. If Survivors interact with it, they face difficult Skill Checks. If they fail, the generator explodes and loses additional progress—a gamble for repairing Survivors.
Slow repairs punish Survivors for missed Skill Checks. This adds pressure to generator defense. It works well with regression perks. It jolts generators, making them jittery and harder to handle.
Save the Best for Last: The Wraith’s Obsession (and Others)
If you get hit quickly by a Killer, you may face Save the Best for Last. This perk gives a cooldown reduction on successful attacks against Survivors who are *not* your Obsession. Hitting your Obsession causes you to lose stacks. It rewards focusing on non-Obsession Survivors. It can lead to fast attack cooldowns. Which Killers use this perk effectively? Let’s see:
Killer | Perk | Usage Rate |
Wraith | Save the Best for Last | 4.09% |
Shape (Michael Myers) | Save the Best for Last | 4.02% |
The Cenobite | Save the Best for Last | 4% |
Executioner (Pyramid Head) | Save the Best for Last | 3.95% |
Wraith and Shape are key users of Save the Best for Last. Wraith relies on quick hits and runs. Shape can quickly snowball in Evil Within 3. The Cenobite and Executioner use it well too. This perk rewards target prioritization. It increases a Killer’s chase potential. It’s like a speed boost for swings, turning you into a hit-and-run machine.
Lightborn: The Hillbilly’s Flashlight Immunity
Do flashlights give you a headache? Lightborn is the solution. This perk grants immunity to flashlight blinds. No more blinding while carrying a Survivor. It’s like wearing goggles in a disco. The flashlight-proof Killer is The Hillbilly. Max Thompson Jr. with his chainsaw doesn’t have time for flashlight tricks. Lightborn prevents Survivors from cheesing his abilities. It was added in patch 1.0.0, making it one of the original anti-flashlight perks.
Lethal Pursuer: The Nemesis’ Swift Start
Want to find Survivors at the start of the trial? Lethal Pursuer shows you their auras for a few seconds. It also extends other aura-reading perks’ duration. This perk gives a free wallhack at the start, showing where to begin your hunt. The master of swift starts is Nemesis. He wields tentacles and came from Resident Evil in Dead by Daylight on June 15, 2021, in patch 5.0, bringing Lethal Pursuer. It’s a powerful information perk, boosting early game pressure, especially for Killers who excel at chases. It’s like a GPS tracker for Survivors right away.
Beyond Killer Quirks: Assorted Perks and Their People
Let’s explore perks beyond Killer abilities. A universe of perks exists, each with its owner. Let’s highlight notable ones and their Survivors.
Off the Record: Zarina Kassir’s Post-Hook Protection
Getting tunneled off hook? Off the Record is essential. This perk grants Endurance and suppresses pain grunts after being unhooked. It’s a strong anti-tunneling tool, providing safety to escape after being unhooked. Who benefits from this protection? It’s Zarina Kassir. The investigative journalist joined on March 10, 2020, in patch 3.6.0, during the “Chains of Hate” Chapter. Off the Record has gained popularity, with about 7.07% of Survivors equipping it recently, making it the 14th most used Survivor perk.
Bond: Dwight Fairfield’s Buddy System
Feeling lonely in the Fog? Bond connects you to your teammates. This perk reveals the auras of teammates within range. It’s effective for coordination with teammates or avoiding collisions. The social butterfly behind Bond is Dwight Fairfield. He has been with Dead by Daylight since patch 1.0.0. Bond helps new Survivors learn team awareness and cooperation. It’s like having radar for your teammates, ensuring you are not alone in the trial.
Dead Hard: David King’s Evasive Maneuver
Need to dodge a Killer’s attack? Dead Hard is your answer. This perk lets you dash forward, becoming temporarily invulnerable. It allows for dodging hits or gaining distance. The daredevil who created Dead Hard is David King. An original Survivor, David plays aggressively and resiliently. Dead Hard starts unique to David but can be unlocked for all Survivors at level 35 in his Bloodweb. It’s iconic among Survivor perks, capable of clutch plays and frustrating escapes for Killers.
Killer Showdown: Strength, Speed, and Scare Factor
Let’s explore the Killers directly. Who leads the pack? Who can’t tie their shoes? Let’s rank Killers based on various traits.
The Apex Predators: Spirit, Nurse, Blight – The Strongest of the Strong
A few Killers stand at the top of raw power and potential. The usual strong Killer candidates are Spirit, Nurse, and Blight. These three are top-tier in DBD and can dominate matches in skilled hands. Why? Spirit has incredible mind-game potential with phasing ability for unpredictable attacks. Nurse can teleport through walls and distances, bypassing chase mechanics. Blight moves fast, applying immense pressure. These Killers require skill and practice to master, yet their potential is high in the Fog.
The Nightmare Fuel: Spirit – The Hardest to Face
While Nurse and Blight are strong, facing The Spirit is uniquely terrifying. Her phasing ability, silent movement, and speed create disorientation. Her lore as Kazan Yamaoka‘s descendant enhances the fear factor. The Spirit’s mind games are exceptional, making her unpredictable and hard to counter. Skillful Spirit players create nerve-wracking experiences in Dead by Daylight.
The Underdogs: Freddy, Trapper, Myers, Pig – The Weakest Links?
Some Killers struggle in the meta. Freddy Krueger, Trapper, Michael Myers, and The Pig are often seen as weaker Killers in DBD. They can start slow and are counterable by experienced Survivors. Freddy’s dream world can feel clunky. Trapper’s traps are avoidable. Myers’ stalking can be interrupted. Pig’s ambushes can be managed. These Killers require more effort and strategy for success against coordinated teams.
The Welcoming Committee: Wraith – The Easiest to Pick Up
For new Killers in the Fog, The Wraith is easy to learn. His cloaking ability allows for stealthy movement and easy navigation. Wraith’s straightforward power is simple to grasp.
Killer helps you learn basic patrolling, chasing, and pressure application. He may not be the strongest, but he teaches essential Killer skills. Think of him as training wheels for Killer gameplay. He provides a gentle entry into the horrors of Dead by Daylight.
Speed Demons: Hillbilly – The Fastest on Two Legs (and a Chainsaw)
The Hillbilly is the speed champion. His chainsaw sprint covers distances in an instant. He moves rapidly around the map. With add-ons like Adrenaline Vial, he can reach 13.76 meters per second. No other DBD character matches this speed. His terrifying pace lets him close gaps and down Survivors quickly. Good luck outrunning him with a chainsaw.
The Fun Factor: Subjective, But Let’s Speculate
“Fun” can mean different things, but some Killers are seen as more enjoyable. Community discussions name Trickster, Clown, and Legion as particularly fun. Trickster’s mechanics offer unique rewards. Clown brings chaotic gameplay. Legion’s pace creates excitement. Ultimately, fun varies by player, but these Killers often come up.
Mobile Mayhem: Hillbilly – Still King of Mobility
Mobility is key in applying map pressure. Again, The Hillbilly leads. His chainsaw sprint is more than speed; it’s about crossing the map effectively. He can reach Survivors and pressure distant generators quickly. Hillbilly controls game pace and keeps Survivors anxious. He’s fast everywhere. The Hillbilly is the master of mobility and map control.
The Fear Factor: Nemesis – Intimidation Personified
Scare factors vary, but some Killers intimidate more. Nemesis consistently ranks among the scariest. His size and heavy footsteps create fear. His tentacle attack and zombie allies add pressure. Facing him feels like being prey to an unstoppable force. February 21, 2025, will see more Survivors jump in fear when he appears. He’s not just scary; he’s a nightmare in the Fog.
Terror Radius Titans: Legion – The Biggest Circle of Dread
Terror Radius defines a Killer’s presence. Legion, in Feral Frenzy, boasts the largest radius at 40 meters. This can disrupt Survivors and activate perks. Other Killers like Plague and Ghost Face have 32-meter radii. Legion’s is far beyond that, creating map-wide anxiety. Try hiding from that heartbeat – good luck.
Darkness Embodied: The Dredge – Master of the Gloom
Atmosphere drives horror. The Dredge excels at creating darkness. His power, Reign of Darkness, reduces visibility as trials progress. Coupled with locker teleportation, he creates a claustrophobic effect. He transforms maps into shadowy areas where danger pairs with darkness. The Dredge drains light, leaving Survivors lost in shadow.
Kill Count Kings: Skull Merchant – Surprisingly Deadly?
Kill Rate gives insight into performance. Surprisingly, Skull Merchant often shows a high Kill Rate despite not being top-tier overall. Her zoning abilities control gameplay flow. Killers like Nurse remain powerful, but Skull Merchant’s style yields surprising kill counts. February 18, 2024, data shows her lethality might be underestimated. Don’t dismiss the tech-savvy Killer with drones.
Game Mechanics 101: Generator Kicks and Bleed-Out Times
Let’s explore important Dead by Daylight mechanics. These are key for Killers and Survivors to understand.
Generator Regression Limits: Eight Kicks Max
Killers can’t endlessly kick generators. The maximum is eight. After the eighth kick, generators resist regression from kicks. This balance mechanic ensures generator progress isn’t stalled indefinitely. Killers must focus on varied methods of pressure instead.
Generator Regression Speed: Slow and Steady (but Mostly Slow)
Generational repair speeds affect game dynamics. Survivors repair at one charge per second. Each generator holds 90 charges, taking 90 seconds to complete repairs. Regression is significantly slower, emphasizing pressure management. September 30, 2024, highlighted this disparity. Keep this in strategy planning: repair is fast; regression is slow.
Dying State Bleed-Out: 240 Seconds of Agony
Getting downed begins a countdown in Dead by Daylight. In the Dying State, Survivors bleed out over 240 seconds, or four minutes. This allows teammates a chance to rescue but creates pressure. Certain perks modify this time, but the base is crucial to keep in mind. Every second matters during rescue attempts, adding to urgency.
Survivor Stats: Loudness, Quietness, and Survival Prowess
Now let’s look at Survivor attributes. Not all Survivors share the same effectiveness.
The Vocal Veteran: William “Bill” Overbeck – The Loudest of the Bunch
Stealth matters for Survivors; some are better at it. At the top of this list is William “Bill” Overbeck. Bill’s noise levels are higher than others, which makes him easier to locate, especially in stealth scenarios. If you aim for silence, Bill may not be ideal. February 16, 2025, data confirmed stealth players’ beliefs: he is the loudest Survivor.
Beginner-Friendly: Dwight Fairfield – The Easiest to Grasp
New Survivors often find Dwight Fairfield easy to learn. His perks support team play and are beginner-friendly. Dwight’s playstyle is straightforward.
Dwight focuses on generator repair, team support, and altruism. He may not be the flashiest Survivor. He is reliable. He teaches essential skills effectively. Dwight welcomes new Survivors. He offers gentle support as they face the terrors of Dead by Daylight.
Survival Superstar: Ace Visconti – The Luckiest of the Lucky
Escape Rate can be controversial, yet it provides insight into performance. Ace Visconti consistently tops the escape rate charts. His perks, Ace in the Hole and Up the Ante, rely on luck. They can give advantages in item rarity and escape attempts. Ace shows higher escape rates than others. Data from October 24, 2024, confirmed Ace’s reputation as the luckiest Survivor. He boasts an impressive 51.92% escape rate. He is statistically more likely to survive. It might be time to play Ace for that extra luck.
Silent Sandals: Renato – The Quietest Footsteps
Footsteps are vital for Killers tracking Survivors. Some Survivors move quieter than others. Renato Lyra is known for quiet footsteps, especially in his default pants. His sandals make no noise when running. This makes him harder to track by sound. If you prefer stealth, Renato is an ideal choice for silent movement. Stealth enthusiasts confirmed Renato’s status on January 18, 2024. He glides through the Fog without a sound.
Whispers in the Dark: Ada Wong – The Quietest Grunts and Screams
Grunts of pain and screams can reveal a Survivor’s location. Ada Wong has the quietest grunts.