What Makes the Conjurer the Top Class in Divinity: Original Sin 2?
The Conjurer Class Overview
The Conjurer is a mage who relies heavily on the power of Summoning magic and their Leadership skill to lead their summoned creatures. Their primary weapons consist of elemental wands in one hand and a shield in the other. Notably, their spell Conjure Incarnate allows them to summon powerful allies known as Incarnates, while Elemental Totem enables the summoning of totems on any surface nearby.
Combat Adaptability
- The adaptability of this class cannot be understated, particularly in a full four-person team of all Conjurers. This formation can coordinate tactics and launch generous brute-force frontal assaults against enemies that other classes would typically avoid.
- Moreover, Incarnates can perform Attacks of Opportunity when situated next to an enemy who moves.
- If all four Incarnates are pre-summoned before the fight begins, and each Conjurer drops a Totem in their first round, the enemy is faced with an overwhelming number of 12 targets.
Elemental Strategy
Expecting heavy combat against typical enemies? A clever strategy involves shooting a fire wand into the ground and summoning Fire Incarnates. These can unleash wide AOE fireballs to hit multiple enemies simultaneously, charging straight into the flames unharmed. As they do this, they can consistently drop Fire totems, with both the Incarnates and Totems remaining immune to additional fireballs.
Double the Power
- Conjurers focus on Summoning Spells for both Damage and Support—particularly Conjure Incarnate and Elemental Totem.
- Arguably, the Conjurer is one of the most overpowered starting classes in Divinity: Original Sin II, as they gain the ability to summon elementals and active totems, effectively doubling their firepower right from the start.
- Overall, the Conjurer stands out as the best magic-focused class, offering unparalleled versatility by controlling both themselves and their summoned allies.
Stat Build Requirements
Regarding the Conjurer’s stat build, it requires maintaining 40% of your stats in both Magic and Weapons, but no more than 60% in either stat. Importantly, Conjurers gain the capacity to imbue their equipped Weapons with their magic—thereby applying Magic’s status effects while adding flair to their attacks and adjusting affinities.
Comparing the Strengths of Necromancer and Archer Classes
When comparing the strengths of the Necromancer and Archer classes in Divinity 2, the analysis reveals several key points:
- Warrior Class: The warrior may be stronger during the final stages of gameplay. With a pure critical dual wield warrior build, players can achieve invincibility during the final battle. Warriors can deal significant damage, capable of hitting the final boss with a thousand strikes, which now includes a small AOE effect. Normal attacks can yield around 400+ to 500+ AOE damage per slash, while critical damage can reach approximately 1.1k+. Attempting to switch to a ranger build proved less effective, particularly due to the lack of a strong bow at that time.
- Archer Class: Explosive Arrow is highlighted as the only effective AOE skill within the ranger tree, and is considered one of the best skills in the game. While Split Arrows exists, it is ineffective for AOE purposes. However, it can be powerful as a single target skill, particularly against melee-range targets when critical hits occur. Rangers require constant evasion and mobility during combat.
- Necromancer Class: Necromancy is versatile for casters, dealing physical damage rather than magic damage, allowing players to exploit enemy weaknesses. It’s worth noting that most statuses from necromancy are blocked by physical armor. Despite being considered the best build, it can be difficult for beginners. Necromancer skills synergize well with warriors as many are resisted by physical armor. Interestingly, necromancy damage counts as physical damage and scales with high Warfare combat ability, leading to higher damage output.
- Party Composition: In four-person parties, a composition involving necromancer + archer + sword and shield support + two-handed warrior or death knight support + hydro aero mage is effective. However, overall normal damage output seems to favor the warrior due to AOE potential, even with standard attacks.
Which Class Is Best for Beginners in Divinity: Original Sin 2?
The Conjurer is far and away the best magic-focused class in Divinity: Original Sin 2.
- This class is effectively two characters at once, both controllable by the player: the Conjurer themselves, and their summoned allies.
- Furthermore, the Conjurer is one of the most overpowered starting classes in the game, as they gain the ability to summon elementals right off the bat.
On the other hand, the easiest class for beginners might be a weapon class.
- The Archer, in particular, is pretty hard to mess up; simply equip the best crossbow you can find and allocate all your points into it.
- Other default classes that are great out of the gate include Knights, Rogues, Wizards, Enchanters, and Shadowblades.
Additionally, the Cleric Necromancer seems viable as a healer tank.
- The Living Armor talent plus shield make this class quite resilient.
- Moreover, Necromancer skills are very strong when combined with warfare abilities.
How to Build a Balanced Party in Divinity: Original Sin 2
The A Team, much like its namesake, is based on the idea of four specialists that are strong on their own, but are unbeatable when together. Whether you’re new to RPGs or a veteran, you understand you need a tank, someone that hits hard from afar, someone that’s sneaky, and a healer. Building this team means making each specialist amazing in their own fields but complimenting each other.
Building the Team:
- The Wall: You are more than just an immovable object; you’re the pillar that holds the team together. Going the single-handed and shield route (also known as sword and board) provides you with the Shield Up skill, regenerating lost physical and magical armor. Pair that with Warfare and Necromancy, and you have a unit of bottomless health thanks to the lifesteal of Necromancy and the Picture of Health talent from the Warfare tree. If your back is against the wall, Living on the Edge and Deathwish allow you to be an unkillable being of death.
- The Erratic Elementals: This build provides a variety of ways to kill a foe and takes advantage of the environmental mechanics D:OS2 allows us to play with. Although it is a heavy intelligence-based build, The Boulder and The Grill can work as your front line if you wish. This team heavily utilizes the Torturer talent, which means you can deal poison, bleeding, acid, and burning while ignoring physical and magical armor.
- Two and a Half Players: This is a Lone Wolf build, a talent that means you will have fewer characters, but double the benefits. Lone Wolf gives you double the points to your stats and skills you want to invest in. With one person focusing on a full frontal assault, while the other provides support from afar, it’s hard to go wrong.
Divinity Original Sin 2 allows you to choose from 14 predefined classes and 14 different groups of abilities that can be used during fights. This, in turn, allows you to create dozens of team combinations that can be effective during fights and outside of them, but with varying results.
A classic team works for most RPGs: a resistant warrior that focuses enemies’ attention, an archer that fights from a safe distance, and two mages that have access to various spells. You should invest in the Stench talent because it lowers the chance that a character can be attacked by enemies.
The second mage in the classic team focuses on Fire, Earth, and Poison. Abilities from the Pyrokinetic school allow them to deal significant Fire damage and support their allies. The Geomancer grants access to abilities that inflict status effects (such as Slowed or Crippled) and can regenerate physical armor for allies.
Additionally, you should invest in the Stench talent, which can be unlocked on Rogue and Wayfarer characters. Thanks to this talent, the assassin will have an easier time attacking enemies from behind while an archer won’t need to change their position.
For a balanced party in Divinity: Original Sin 2, consider the following character builds:
- Lohse: Aero/Hydro battlemage
- Ifan: Ranger with a focus on elemental arrows
- Beast: Fextralife’s juggernaut build
- Choose characters whose personalities you like the best.
I suggest you use a balanced party with a single type of damage (Melee Cleric, Ranger, Rogue, and Summoner). While it’s not at all necessary for lower difficulties, having four different types of damage can make the game more manageable.
For physical attacks, you have builds like a two-hander (2H), sword and board (1H), archery, daggers, and blood magic. All of these are best boosted by Warfare first for maximum damage. For magical attacks, you have the different elements (Aero, Hydro, Pyro, and Geo). These are best by maxing the element associated with them and maximizing INT as soon as possible.
Player Favorites: The Most Recommended Classes on Reddit
For a straightforward run, consider the following recommended classes from Reddit:
- 2H Damage Dealer: Start with 1H + shield and pump Warfare, then switch to 2H later.
- Twin Dagger Rogue
- Archer: A Ranger with maxed out Ranged, maxed out Huntsman, and the rest of the points spent into Warfare is strong and easy to play. The high ground bonus damage is amazing. Keep your critical chance above 50% for increased damage. Combine with the Elemental Ranger talent, Executioner talent, and Hothead talent for optimal results.
- Summoner: Currently considered the most OP build in the game. At level 12, skill rank summons can hit between 500-600 consistently. Cast Haste on your summon for three attacks every other turn. Mages can still deal damage and control the crowd alongside the summon.
- Mages: Although they may have a harder time during the first 10 levels due to enemy resistances, a Summoner will assist mages significantly. Arriving in Driftwood as a Summoner/Geo Mage allows you to purchase the ‘Summon Plant Artillery’ spellbook for powerful early-level support.
- Knights and Rogues: Default classes that perform well right from the start. The Knight or Inquisitor class excel in close combat. Shadowblades, which combine rogue abilities with mage skills, are especially effective in taking down major threats.
- Customization: While customizing your class is ideal, Knight, Rogue, Wizard, Enchanter, and Shadowblade are good options if you’re in a rush. Ranger, Wayfarer, Conjurer, and Fighter work decently if you’re feeling brave.