Navigating “The War Within” and Warrior Paths: A Gamer’s Guide to Quests, Classes, and Conquering Challenges
So, you’re diving into the depths? Whether in Azeroth or Warframe’s quests, this guide is for you. Here, you’ll find help with your Warrior journey. No more wandering. This map is straightforward, just gamer-to-gamer support.
Let’s break down tasks and class details, so you’re ready for every quest ahead. No riddles, just essential guidance.
Unlocking “The War Within” Quest in World of Warcraft (WoW)
WoW adventurers, eager to dive into “The War Within”? First, check if you can go. Let’s confirm what you need.
Level Requirements: Are You Ready to Rumble Underground?
Level is the key in WoW. For “The War Within,” know the requirements.
- Level 68: Intro Questline Access. When you hit level 68, you can start the intro questline. It’s just the appetizer before the big meal.
- Level 70: Campaign Commencement. To start “The War Within” campaign, be level 70. Think of level 70 as the ticket to the VIP section of adventures.
If you’re not there yet, hit those leveling dungeons or finish world quests. No shortcuts to glory unless you buy a boost, but where’s the fun?
Quest Initiation: How to Get the Ball Rolling
Once leveled, the game should give you the quest automatically. But sometimes, it’s a bit slow. Here’s how to flag it down.
- Automatic Quest Trigger. When you log in with a level 68 character, watch your quest journal. “The War Within” should appear. It’s like the game knows what you want.
- Dalaran Arrival Prerequisite. This trigger usually happens when you enter Dalaran, the floating city above Broken Isles. Turn in “In the Blink of an Eye,” as Dalaran is your quest hub.
- Hero’s Call or Warchief’s Command Board. If the quest isn’t showing, check Hero’s Call board in Stormwind (Alliance) or Warchief’s Command Board in Orgrimmar (Horde). Look for “Broken Shore”. Select “Fight The Legion” to get moving. These boards are for adventurers like you.
- The Relog Remedy. No quest after that? Log out and back in. It sounds simple, but sometimes the game needs a nudge. A relog can often help bring up the “War Within” quest.
Essential Early Quests: Ticking Off the To-Do List
When the quest activates, you won’t tunnel underground yet. Some tasks await first. Expect:
- Strengthening the Wards. Azeroth always needs a bit of magical WD-40.
- Helping the Citizens. Heroes help citizens find lost cats or misplaced amulets.
- Checking on the Algari Expedition. Someone is missing, so get ready to play digital detective.
These quests act as warm-up exercises before the main event. They resemble tutorial levels with narrative weight.
Silithus Summit: Meeting with Faction Leaders
After initial tasks, head to Silithus. Meet the big bosses:
- Jaina or Thrall Awaits. Depending on your faction, talk with Jaina Proudmoore (Alliance) or Thrall (Horde). They discuss ominous visions affecting Azeroth. Think of it as a pre-expansion strategy session.
- Thrall’s Visionary Advice. If you’re Horde, Thrall gives insight about those visions. He’s experienced apocalypses and knows what he’s talking about.
Dalaran Rendezvous: Reporting to Moira Thaurissan
Your next stop is Dalaran, floating above Broken Isles. It’s essential for your underground journey.
- Moira’s Summons. To access “The War Within,” go to Legion Dalaran. Report to Moira Thaurissan via the “Slept Like a Rock” quest. She has the authority to guide you along.
Khadgar’s Final Directive: The Plunge Underground
You’re almost there! After Dalaran, return to Khadgar for final instructions.
- Hand in and Head Out. Turn in preceding quests to Khadgar. Accept his final job, and you’re heading into “The War Within.” A launch sequence by Azeroth’s magical concierge.
Prerequisites Revisited: Checklist Before Descent
Let’s do a quick recap before diving into “The War Within.” Check these off:
- Level 68 or 70 Character. Make sure your level is correct. Level 68 for intro quests, level 70 for full campaign.
- Legion Storyline (Implicit). Accessing Legion Dalaran means you’ve started some content; accepting “The Legion Returns” is often where it begins.
Destination Deep: Where Exactly Are We Going?
You have the quest and you’re leveled up. But where in Azeroth are we going?
- Silithus: The Surface Starting Point. Your journey begins on the surface, in Silithus. Follow prompts and teleport there. It’s your entry area.
- Dalaran: The Magical Midpoint. After Silithus, Dalaran is your temporary hub. Learn about Khaz Algar, the new underground continent.
- Khaz Algar: The Underground Realm. Khaz Algar is central to “The War Within.” Prepare for a change from bright fields to shadowy caverns.
- Isle of Dorn: The Starting Zone in Khaz Algar. Specifically, Isle of Dorn is your initial zone in Khaz Algar. “The War Within” starts here with new faces and challenges.
Level-Up Campaign Skip: For the Alt-aholics
Have one character at 80 and want to try another? There’s a shortcut for you, but only if you’ve done prior work.
- Level 80 and Campaign Completion Requirement. To access the skip, achieve level 80 on one character and finish the campaign with them. It rewards your initial dedication.
Quest MIA? Troubleshooting “The War Within” Quest Absence
No quest showing despite thorough checks? Here’s troubleshooting advice.
- Level Deficiency. The biggest issue is often level; you may not be 70 yet. Double-check your character level.
- Relog, Again. Yes, log out completely, then back in. Sometimes the trigger needs a digital jumpstart.
Post-Level 80 Activities: What to Do When You Hit Max
You hit level 80! Campaign done. Now what? Azeroth keeps moving along. Neither should you.
- World Quests Unleashed. Reaching level 80 unlocks World Quests in Khaz Algar. It’s time to explore and tackle dynamic objectives for rewards.
- and renown. For more details on unlocking World Quests, Blizzard Support offers a helpful guide.
- Renown Farming. Factions need your help for better renown. Engage in activities to improve your standing and unlock rewards.
- Delving into Delves. “Delves” resemble mini dungeons in “The War Within.” They suit solo or small group play. Go do some Delves. Loot awaits.
- PvP Pursuits. For those who enjoy competition, PvP awaits. Engage in arenas, battlegrounds, or open-world PvP. Choose your mix and prove your skill against players.
- Profession Progression. Professions hold value. Upgrade them, craft gear, and earn gold. Azeroth always needs skilled artisans.
- Endgame Prep. Leveling begins your journey. Gear up, optimize builds, and ready yourself for raids and Mythic+ dungeons. True challenges lie ahead.
- Level 80 Campaign Continues. The journey doesn’t stop at level 80. A campaign continues to unfold the mysteries of “The War Within.”
- Side Quest Shenanigans. Explore side quests. They offer unique stories, rewards, and a deeper immersion into Azeroth’s expanse. Go find the secrets.
Leveling in “The War Within”: The New Max and the “Squish”
Leveling confusion is common. WoW has changed some levels over time.
- Max Level 80. “The War Within” now caps at level 80. Confirmed: that’s eighty. Forget one hundred.
- The Great Level Squish. The previous max level was 120. The “level squish” means you can’t reach 120 in current retail WoW. It’s streamlined.
Campaign Length: How Long Will You Be Underground?
Your time is important. How long will you delve into “The War Within”?
- 45 Hours for Main Story. Prepare for about 45 hours for the main story. That’s solid playtime, akin to binge-watching a TV series, with more action and fewer plot issues.
- 95 Hours for Completionist Run. Completionists aiming for everything, gear up for about 95 hours. That’s an exciting gaming marathon. Remember snacks and drinks.
Earthen Allied Race: Digging for New Allies
Allied Races spark interest. Want to become an Earthen? Here’s how.
- War Within Campaign Completion is Key. Unlocking the Earthen Allied Race requires finishing the entire “War Within” campaign, including all max-level chapters and a final quest. No campaign, no Earthen access.
- Zone Questlines Too. Besides the main campaign, complete specific questlines in Isle of Dorn (“Before I Depart”), Ringing Deeps (“Discarded and Broken”), and Dornogal (“How Scandalous!”). It’s an extensive tour through new areas.
World Quests in “The War Within”: Unlock and Engage
World Quests don’t come easy. You need to complete some prerequisites.
- Unlock Requirement. You must unlock World Quests in “The War Within.” They won’t be available immediately. Progress through the campaign for access.
- Level Requirement. You also need to reach a specific level, likely level 80. Level up, complete quests, and dive into world quests. Icy Veins offers a War Within Leveling Guide for efficient leveling techniques.
Argus Access: Flashback to Legion
Thinking of revisiting Argus, Legion’s final zone? Here’s a brief guide.
- Dalaran Quest Chain. To access Argus, complete a quick quest chain in Legion Dalaran. It includes four quests: “Uniting the Isles,” “Armies of Legionfall,” “Assault on Broken Shore,” and “The Hand of Fate.” Completing this opens the portal to Argus.
- Argus Storyline for Return Access. For free return visits to Argus, finish the Argus storyline up to quest 11, “Rendezvous.” This makes future visits easier.
Venturing into “The War Within” Quest in Warframe
Shifting from Azeroth to the Origin System. Warframe’s “The War Within” is an essential cinematic quest. How do you start?
Prerequisites: Gearing Up for the Inner War
Warframe quests require prerequisites, and “The War Within” does too.
- “The Second Dream” Completion. This completion is essential. Complete “The Second Dream” quest, a major narrative shift. If you haven’t done it, focus on it now.
- Pluto-Sedna Junction Completion. You also need to finish the Pluto-Sedna Junction. This ensures you’ve explored enough of the Star Chart before starting.
Initiating the Quest: Lua Awaits
Prerequisites complete? Good, let’s start.
- Lotus Inbox Message. After completing prerequisites, watch your inbox. A message from Lotus will guide you to Lua. Lotus is your quest provider.
- Investigate Lua. Lotus will guide you to Lua. Follow her lead to investigate the moon.
- Codex/Quests Menu Activation. If you missed the message, go to your Codex or Quests menu to activate “The War Within.” It should appear if you qualify. The Codex is your quest tracker.
Equipment Considerations: Railjack and Necramech
This quest has specialized equipment needs.
- Railjack Ownership. You need a Railjack, acquired by completing “Rising Tide,” or purchase one with platinum. Space battles are vital to “The War Within.”
- Necramech Ownership. You also need a Necramech, obtained by progressing with the Necraloid Syndicate post-“Heart of Deimos,” or purchasable with platinum. Ground combat with a mech? Yes, please.
Mastering the Warrior Vocation/Class/Job
Let’s explore the Warrior archetype. This staple appears in many games but varies across titles. We will study Dragon’s Dogma 2, Final Fantasy XIV, and even yoga.
Warrior in Dragon’s Dogma 2
Dragon’s Dogma 2 has a well-defined Warrior vocation. How do you unlock it, and how does it compare?
- Vernworth and the Vocation Guild. Unlock Warrior by reaching Vernworth and finding the Vocation Guild located there. Vernworth is prominent; easy to spot. The Guild manages your vocations.
- “Vocation Frustration” Quest from Klaus. Consult Klaus at the guild for the “Vocation Frustration” quest. It sounds ominous but is important.
- The Greatsword Retrieval Task. The quest involves retrieving a greatsword and returning it to Klaus. It’s a fetch quest with purpose: unlocking the Warrior’s path.
- Leveling and DCP Acquisition. Completing “Vocation Frustration” unlocks the Warrior vocation. Unlock further vocations by raising your Warrior Rank and earning them from Vocation Guilds with Discipline Points (Dcp). This progression links level with in-game currency.
Fighter vs. Warrior: Melee Mayhem Showdown
- Fighter: Survivability Focus. Fighters focus on survivability. They resemble classic D&D Fighters – sturdy, defensive, reliable. Built for endurance.
- Warrior: Offensive Onslaught. Warriors emphasize relentless attacks and damage output. Think Barbarian in Baldur’s Gate 3 – aggressive, powerful, offense-driven. If melee combat excites you, choose Warrior in Dragon’s Dogma 2.
Warrior in Final Fantasy XIV (FFXIV)
The Warrior class in FFXIV serves as a tank job evolving from Marauder class. Let’s explore transitioning from Marauder to Warrior.
Marauder to Warrior Transition
- Marauder Level 30 Milestone. First, reach level 30.
- as a Marauder. Marauder is the base class; Warrior is the upgraded job. Leveling to 30 is your rite of passage.
- “Pride and Duty (Will Take You From the Mountain)” Quest. Complete the quest “Pride and Duty.” Find Wyrnzoen in Limsa Lominsa Upper Decks (X:11, Y:6) to start it. Quest names in FFXIV are famously wordy.
- Soul of the Warrior Crystal. Completing “Pride and Duty” rewards you with the Soul of the Warrior Soul Crystal. Use this crystal to become a Warrior. Soul Crystals unlock job advancements in FFXIV.
Unlocking the Marauder Class
- Limsa Lominsa Marauder’s Guild. Head to the upper decks of the Marauder’s Guild in Limsa Lominsa. Limsa Lominsa is a starting city-state. The Marauder’s Guild is where Marauders gather.
- “Way of the Marauder” Quest. Accept the quest “Way of the Marauder.” Any player can pick it up and start their journey as a Marauder. Class flexibility defines FFXIV.
Marauder and Warrior Synergy
- Level 30 Marauder to Warrior Upgrade. Reaching level 30 as Marauder lets you become a Warrior. It is a straightforward process.
- Gladiator Sub-Leveling (Legacy Info). Historically, becoming a Warrior required leveling Gladiator to 15. However, this requirement has been removed. As of now, level 30 Marauder is the main requirement. Game mechanics evolve, and job unlock rules can change.
Warrior Yoga: Finding Inner Peace (and Strength)
Yes, yoga has “Warrior” poses. Specifically, Warrior 1 and Warrior 2. Let’s explore the differences; this strays from digital combat.
Warrior 1 vs. Warrior 2 Yoga Poses
- Hips and Torso Orientation. The main difference is hips and torso orientation.
- Warrior 1 (Virabhadrasana I): Body faces front of the mat. Hips and torso pointed forward. Imagine confronting your enemy directly.
- Warrior 2 (Virabhadrasana II): Hips and torso rotate to the side. You take a side-on stance. Picture yourself protecting your sides.
- Back Foot Placement. Foot placement differs too.
- Warrior 1: Back foot turns inward at a 45-degree angle. Toes slightly toward back corner. This position gives you a solid base, focused forward.
- Warrior 2: Back foot turns out 90 degrees. Heel aligns with front foot arch. A wider stance offers side-facing strength.
- Arm Positions. Arms tell a different story too.
- Warrior 1: Arms reach straight overhead, aiming at the sky. An upward energy, focused purpose.
- Warrior 2: Arms extend out to the sides, parallel to the ground. This position is expansive, grounded, balanced power.
Warrior 1 Hold Duration
- Three to Five Breaths. Hold Warrior 1 for three to five breaths. Yoga focuses on mindful holding, not rushing.
Warrior 3 to Half Moon Transition Caution
- Hip Rotation Risk. Transitioning between poses, like Warrior 3 to Half Moon, involves hip rotation while weight-bearing. This may be high-risk in yoga. Rotation from one hip position to another while bearing weight, for example, from High Lunge or Warrior 1 to Warrior 2 or from Warrior 3 to Half Moon— carries an unacceptable risk. Proceed with caution or avoid these transitions if inexperienced.
Other Quests in WoW: Beyond “The War Within”
WoW is filled with quests. Let’s explore notable ones, from Call to War to unlocking Allied Races and beyond.
“Call to War” Quest
- Dalaran Start. Accept “The Call To War” in Broken Isles Dalaran. It’s often a breadcrumb quest leading to new content. For details, check out The Call To War – Quest – World of Warcraft – Wowhead.
- Duke Lankral Turn-in. Turn in “The Call To War” to Duke Lankral at Krasus’ Landing in Dalaran. Quest chains often involve moving between specific locations with quest givers.
Unlocking Allied Races
- Embassy Recruitment Quest Chain. To create an Allied Race character, first unlock them by completing their recruitment quest chain. These chains start at Stormwind or Orgrimmar Embassy. Embassy visits are crucial for Allied Race fans.
- Level 40+ Requirement. These recruitment chains require character level 40 or above. WoW loves these level gates.
Night Warrior Customization
- “On Whispered Winds” Quest in Boralus. Start the Night Warrior customization questline with “On Whispered Winds” in Boralus. Boralus is a key Alliance hub in Battle for Azeroth. Customization quests often begin in major faction cities.
- Account-Wide Unlock. Unlocking Night Warrior appearances is account-wide. Unlock it once and use it on all eligible characters. Account-wide unlocks benefit alt-lovers.
“Hand of Fate” Quest
- Khadgar at Krasus’ Landing. Speak to Khadgar at Krasus’ Landing in Dalaran and accept “Assault on Broken Shore.” Khadgar is the quest starter for many Legion-related events.
- Scenario Skip Option. Speak with Khadgar again and choose to skip the scenario. Then complete the quest. Sometimes you want to fast-track through past content.
- Dalaran Return for “The Hand of Fate”. Return to Dalaran to pick up “The Hand of Fate.” Quest chains involve travel back and forth.
Legion Storyline Start
- Level 70 Requirement. To start the Legion storyline, you must be level 70. Level 70 appears frequently, doesn’t it?
- Hero’s Call/Warchief’s Command Board. Visit Hero’s Call or Warchief’s Command Board and select “Broken Shore.” These boards are your portals to past expansion content.
“Sedition” Quest
- Ringing Deeps Campaign Prerequisite. “Sedition” unlocks after completing the campaign questline in “The Ringing Deeps zone of “The War Within.” Zone completion usually unlocks following quests.
- Dornogal Inn Flyer Interaction. Once you have “The Hallowed Path” as your current quest, return to Dornogal Inn and interact with the flyer outside to start “Sedition.” Environmental quest triggers can be sneaky.
Dalaran Hearthstone Acquisition
- Inventory Item Acquired. You obtain Dalaran Hearthstone as an item in your inventory. It’s not learned automatically.
- Right-Click to Learn. Right-click the item to learn Dalaran Hearthstone. Basic item usage, essential for portal hopping.
- Toy Box and Action Bar Convenience. Open your Toy Box (Shift+P), find Dalaran Hearthstone, and drag it to action bars for easy access. Toy Box management improves WoW efficiency.
Legion Dalaran Access
- Stormwind/Orgrimmar Portal Rooms. For Alliance, navigate to Stormwind Portal Room. For Horde, visit Orgrimmar Portal Room. These rooms are your inter-city and inter-expansion travel hubs.
- Azsuna Portal and Flight. Enter the Azsuna portal. Then mount up and fly to floating Dalaran island. Azsuna is a region in Broken Isles; Dalaran is just a short flight away.
“Aetherium Wars” Quest (Skyrim)
- Book or Arkngthamz Start. To begin “Aetherium Wars” in Skyrim, find the book “THE AETHERIUM WARS” or go directly to Arkngthamz. Arkngthamz happens to be south of Dushnik Yal, southeast of Markarth. Exploration or lore reading can trigger Skyrim quests.
Other Quests in Other Games: A Cross-Game Quest Compendium
Let’s expand our horizons beyond WoW and explore various other games for quest initiation.
“Rod Warrior” (Saints Row)
- Castle Kraken Venture Build. Before “Rod Warrior” in Saints Row, build Castle Kraken as a Venture on the Empire Table. Venture building is part of Saints Row’s mechanics.
- Dustlander Beacons Venture Progress. Complete all Dustlander beacons Venture progress for Castle Kraken. Progress often ties to specific in-game actions or objectives.
“Peacekeeper” (Escape from Tarkov)
- “Friend From the West – Part 2” from Skier. To access Peacekeeper quests in Escape from Tarkov, complete “Friend From the West – Part 2” from Skier. Trader quests unlock access to other traders or quest lines.
“Old Guns” (Fallout 4)
- “Taking Independence” Completion. Start “Old Guns” in Fallout 4 by finishing “Taking Independence.” Prerequisites are common in RPGs.
- Settlement Liberation and Claiming. Liberate and claim more settlements. Managing settlements is core to Fallout 4 mechanics.
- Preston Garvey Dialogue. Speak with Preston Garvey. Preston always has quests… without fail.
- Ronnie at The Castle. Travel to The Castle and speak with Ronnie Shaw. Specific NPCs are essential for quest progression.
“Lone Warden” (Dragon Age: Inquisition)
- “The Threat Remains” Resolution Trigger. “Lone Warden” triggers automatically after “The Threat Remains.” Story progression often influences quest triggers.
- Blackwell in Hinterlands, Upper Lake Camp. Locate Blackwell in the Hinterlands, especially at Upper Lake Camp. NPC locations are often zone-specific.
“War Pigs” (Cyberpunk 2077)
- “Transmission” Main Job and Corpo Background. Acquire “War Pigs” side job in Cyberpunk 2077 by completing “Transmission.” You also need a Corpo background. Backgrounds affect side quest availability.
- Frank from Arasaka Contact. Frank from Arasaka will reach out if you meet requirements. NPC contacts trigger many side quests.
“Battle of Revenge” (Genshin Impact)
- “An Art to Be Honed” Inazuma Commission (4x). Obtain “Battle of Revenge” world quest by completing Inazuma Commission “An Art to Be Honed” four times. Repeating commissions often reveals hidden quest triggers in Genshin Impact.
Firefly Quest (BOTW – Breath of the Wild)
- Stick in Topple