Is Gunners Plaza Still a Hot Mess? Let’s Talk Respawn in Fallout 4
You stormed Gunners Plaza. You took down the mercenaries. Maybe you got some loot too. Good job, wastelander! Now you wonder if this place ever gets exciting again. Do the Gunners respawn at Gunners Plaza in Fallout 4? Let’s get into enemy respawns, Gunner style.
Gunners Plaza: Round Two? (and Three, and Four…)
The answer is: Yes, Gunners Plaza absolutely respawns. You clear them out. Give it time. They come back. Ready to ruin your day again. It’s like a bizarre version of ‘Groundhog Day’. Instead of Bill Murray, it’s armed mercenaries who dislike you.
Here’s the respawn timer:
- Exterior Areas: The Gunners outside respawn in about 7 in-game days. Good for a loot run if you’re nearby.
- Interior Areas: The Gunners inside respawn in roughly 20 in-game days. That’s enough time to forget them… until ambushed again.
Check your Pip-Boy. Cleared locations will show “(CLEARED)”. When it disappears, get ready for another Gunner-clearing party.
Who are these Gunners Anyway? And Why are They So Annoying?
Gunners are a major pain in the wasteland. They aren’t random raiders. They’re organized and well-equipped. They think they’re important. Imagine Raiders who went to military school and paid attention. That’s the Gunners.
Key traits:
- Hostile Always: Forget diplomacy. Gunners see you, they shoot.
- Mercenary Muscle: They’re the largest merc group in the Commonwealth. They have better discipline and tactics than average Raiders.
- Everywhere You Don’t Want Them: Gunners occupy prime locations in the Commonwealth and Nuka-World. You’ll encounter them at:
- Gunners Plaza
- Mass Bay Medical Center
- Hub City Auto Wreckers
- Mass Fusion building
- Quincy ruins
- Vault 75 & Vault 95
- Nuka-World Transit Center & Bradberton Overpass
If you hear gunfire and see combat armor, it’s likely a Gunner ready to make your day worse.
Gunners Plaza: More Than Just Target Practice
So, Gunners Plaza respawns with mercenaries. But should you revisit it? Yes, there are reasons beyond combat.
Loot and Bobblehead Goodness:
- Small Guns Bobblehead: Located in Gunners Plaza is the Small Guns Bobblehead. Get it for a permanent +25% Critical Hit Damage with ballistic ammo. If you like guns, this is essential.
- Armor Workbench & Master Safe: Check the room next to the southwest stairwell. There’s an armor workbench for upgrades and a Master-locked safe waiting to be picked.
Feeling Lazy? Spawn Your Own Gunners! (PC Players)
If you’re on PC and want to spawn Gunners, you can use console commands. Remember, this can lead to chaos if overdone.
To summon Gunners, use this command (with the `~` key):
player.placeatme NPCCODE #
Replace NPCCODE with the Gunner’s code and # with how many you want. For example:
player.placeatme 00070506 3
This spawns 3 Gunner Lieutenants. Here are some Gunner NPC codes:
- Gunner (Level 8): 0020f489
- Gunner Lieutenant: 00070506
- (Find other codes on Fallout wikis to summon specific Gunners).
Caution: Spawning many enemies can stress your game and PC. Use wisely and avoid spawning an army indoors.
Gunners: More Than Just Bullet Sponges (Slightly)
Surprisingly, there’s some backstory here. Clint was a former Minuteman who joined the Gunners. He thought organized brutality worked better than helping people. MacCready also ran with the Gunners before becoming your companion.
If in real-world Navy or Coast Guard, “Gunner’s Mate” refers to a job, not a Fallout enemy type. Still, the motto “Non Solis Radios Sed Iovis Fulmina Mitto” does sound fitting for Gunners.
Gunners Plaza respawns, Gunners are annoying, and there’s a Bobblehead waiting. Happy hunting, and try not to get too frustrated with their returns. Think of it as job security for your trigger finger.