Navigating Your Pokémon Journey After Conquering Silph Co.
You’ve beaten Team Rocket at Silph Co. in Saffron City. Congrats, Trainer! You freed the company and sent Giovanni away. But your adventure isn’t done. In fact, it’s just begun. You might ask, “What’s next after Silph Co.?” Worry not, explorer, this guide is your roadmap.
Saffron City: More Than Just a Rocket Hideout
First, don’t rush out of Saffron City. Now that Team Rocket is gone, there’s still much to explore. Think of it as cleaning up after a major mess. The city is safe for trainers and Pokémon to enjoy all it offers.
Free Exploration: Saffron City Unlocked
The blocked areas are now accessible. With Team Rocket gone, you can wander freely into new places. Check out the interesting house in the northwest and visit the Fighting Dojo. The city welcomes you without the threat of Rocket Grunts everywhere.
Saffron City Gym and Sabrina: The Psychic Powerhouse
Now let’s discuss the reason many trainers come to Saffron City: the Gym. Sabrina, the Psychic-type Gym Leader, awaits you. Access to her gym was impossible before. Now, the doors are open for you to test your skills against Sabrina’s powerful Psychic Pokémon.
The gym has a bouncer who eyes your team. Be ready with Pokémon around level 45 to enter. This serves as a tip to ensure you are not bringing weak Pokémon to face a Psychic powerhouse.
Navigating the Teleportation Maze
Sabrina’s gym has a unique setup. It’s not a simple walk-in fight. You’ll encounter teleportation squares instead of straightforward paths. Think of it as a puzzle to test your battling skills and your patience.
To reach Sabrina, follow this teleportation sequence:
- Step on the first teleport square inside to go to the southeast room.
- From there, jump onto the upper right square.
- Next, take the upper left square in that room.
- Now, use the lower left square.
- Lastly, hop on the lower left square again.
This will bring you face-to-face with Sabrina. Prepare for a battle of wits. Remember, Bug, Ghost, and Dark types are effective against Psychic moves. Choose your Pokémon wisely.
The Fighting Dojo: A Different Kind of Challenge
Saffron City features a Fighting Dojo too. This is where trainers train their Fighting Pokémon. Battling here isn’t required but achieving victory earns you a cool Pokémon prize. It’s worth exploring for a bonus addition to your team.
Claiming Your Mega Ring: Unleash Mega Evolution
Before entering Sabrina’s gym, do this: stand in front of the Saffron Gym. This triggers an event where you receive the Mega Ring. This ring is essential for unlocking Mega Evolution for your Pokémon. Mega Evolution gives a significant temporary power boost during battles.
The Mega Ring opens up all mega stone battles. Mega Stones allow specific Pokémon to evolve temporarily when held alongside the Mega Ring. Obtaining this ring adds strategic depth to your battles. Don’t miss getting it!
Move Tutor: Learn New Tricks
Saffron City has a move tutor. These tutors teach Pokémon moves that they can’t learn normally. The Saffron move tutor offers top-tier moves. Consider moves like Knock Off, Mystical Fire, and Body Slam. These moves can enhance your team’s power significantly.
TM Treasures: Psychic and Mimic
For TM collectors, Saffron City hides some treasures. You can find TM29 (Psychic) and TM31 (Mimic). TMs are reusable items that allow specific moves to be taught to Pokémon. TM29 teaches a strong Psychic move, valuable for any team facing Psychic weaknesses.
To find these TMs, do some house hunting:
- TM29 (Psychic): Go to the southeast house. TM29 is waiting inside for you as thanks for saving the city.
- TM31 (Mimic): For TM31, visit the northwest house. But you must have a Poké Doll. If you have one from Celadon City, give it to the cookie girl upstairs, and she will reward you with TM31 (Mimic).
Looting Silph Co.: Treasures Left Behind
Now that Team Rocket is gone from Silph Co., feel free to revisit the building. You can explore without fear of Grunts or Rocket issues. Check Silph Co. for valuable items left behind in their hurry to leave.
Here’s a list of notable items you can find in Silph Co.:
- 2nd Floor: Thunder Wave. This TM teaches Thunder Wave, useful for paralyzing foes.
- 3rd Floor: Hyper Potion. A Hyper Potion restores 120 HP, useful in tough battles.
- 4th Floor: This floor has many items. You will find a Full Heal, Max Revive, Escape Rope, and TM41 (Torment). This TM stops the target from using the same move twice. It can help against predictable foes.
- 5th Floor: Here, you can grab a Protein, which raises a Pokémon’s Attack stat, and TM01 (Focus Punch). Focus Punch is strong but needs charging, so use it wisely.
- 6th Floor: You’ll receive an HP Up to boost a Pokémon’s HP stat, and an X Special, which increases a Pokémon’s Special stat sharply.
- 7th Floor: Check out TM08 (Bulk Up) and a Calcium. TM08 raises both Attack and Defense. Calcium gives a permanent boost to a Pokémon’s Special Attack stat.
- 8th Floor: Pick up an Iron here to permanently increase a Pokémon’s Defense stat.
- 10th Floor: This floor is generous. It holds a Carbos for Speed, a Rare Candy for instant leveling, and an Ultra Ball, best for catching Pokémon at this point.
- 11th Floor: You can find a Zinc, which enhances a Pokémon’s Special Defense stat.
- TM42 (Self-Destruct): Get this TM using your Key Card. Unlock the second door to find a woman who gives you TM42 (Self-Destruct). It deals heavy damage but makes the user faint too. Use it with care!
- Mudkip: Yes, there is a “dumbass kid” in Silph Co. Defeating this kid earns you a Mudkip. This Water-type starter from Hoenn is a solid addition to your team.
Explore Silph Co. again. You may find things you missed while stopping Team Rocket.
Venturing Beyond Saffron City: New Horizons Await
Saffron City offers much to do, but the Pokémon world has even more to explore. After finishing in Saffron City, think about your next destination. Here are a few exciting places to head to after Silph Co.
Lavender Town: Unveiling the Ghostly Mystery
Remember Lavender Town? Its eerie vibe stems from Pokémon Tower. Now is the time to revisit. Why? After defeating Giovanni at Silph Co., you earned the Silph Scope. It’s key for exploring Pokémon Tower.
The Silph Scope reveals ghost forms in Pokémon Tower. The once-mysterious figures are now clear. You’ll know much more about what’s happening inside. Plus, this key step leads to key battles and characters. Enjoy the spooky atmosphere as you advance in your journey.
If you wish for a faster route to Lavender Town, use Route 7. Clearing Saffron from Team Rocket makes it safe and easy to travel east. Think of Route 7 as your victory route.
Route 12: Snorlax and Water Pokémon Galore
Consider heading south towards Route 12, known for two things: Snorlax and Water Pokémon.
You may recall a sleeping Snorlax blocking your path. In Kanto, there are actually two Snorlax. One is on Route 12. If you have the Poké Flute, you can now wake the Snorlax here and catch it. Snorlax is a strong Normal-type Pokémon known for HP and Attack.
Route 12 is also rich in Water Pokémon. Being coastal, it’s full of various Water-types both in water and onshore. If you want to catch Water Pokémon or enjoy fishing, this is the ideal spot.
Fuchsia City: Safari Zone and Another Gym Challenge
For new scenery and challenges, head to Fuchsia City. It lies south-west from Saffron City and is accessible by multiple routes. This journey will prove worth it.
The Safari Zone is one main draw here. It allows you to catch Pokémon in a unique way. Instead of battling, toss Safari Balls, use bait or rocks for catches. It’s fun and home to rare Pokémon.
You’ll find another Gym here too, led by Koga, a Poison-type Leader. Battling Koga grants the Soul Badge, your next challenge after Sabrina. Prepare your team for his status effects; Psychic and Ground types excel here. Defeating Koga earns you the Soul Badge and TM27 (Toxic), which inflicts heavy damage over time.
To reach Fuchsia City, consider these options:
- Water Routes: You can travel via Sea Skim to Route 19, a water route leading to Fuchsia City. It’s full of Water Pokémon, excellent for training or catching.
- Routes 16-18: In Pokémon FireRed and LeafGreen, use Routes 16, 17, and 18, land routes full of trainers and encounters.
- Sky Dash: If you can use Sky Dash, returning to Fuchsia City is quick if you’ve visited before.
Fuchsia City features a unique Safari experience, a Gym challenge with Koga, and more areas to explore in Kanto.
Lapras: A Special Gift in Silph Co.
Before leaving Silph Co., make sure to get Lapras. This rare Water/Ice-type can be obtained inside Silph Co. after finishing the Team Rocket crisis.
Follow these steps to acquire Lapras:
- Solve the Silph Co. Crisis: Complete the storyline by defeating Giovanni and saving the company president.
- Go to the 7th Floor of Silph Co.: After the building is safe, return using elevators or stairs to the 7th floor.
- Find the Room With Your Rival (Gary/Blue): Head to the room where you battled your rival earlier.
- Talk to the Silph Employee: In that room, there should be a Silph employee. Speak with them.
This gives you Lapras!
Employee, grateful for your efforts in saving Silph Co., willreward you with a level 15 Lapras. Lapras is a strong Pokémon with a unique type. It is also quite rare. In many original Pokémon games, Lapras only appears in this one spot in Silph Co. So, don’t miss adding this Pokémon to your team. A level 15 Lapras is a fantastic addition and will be useful in battles.
Prerequisites for Continued Progress
Before your post-Silph Co. adventures, let’s recap your key achievements by completing the Silph Co. storyline. These achievements are crucial for your progress in the game.
Defeating Giovanni in Silph Co.
Defeating Giovanni in Silph Co. is the major turning point. This victory signifies the end of Team Rocket’s takeover of Saffron City and Silph Co. It unlocks several key things:
- Free Exploration of Saffron City: You can now fully explore Saffron City without Team Rocket’s interference.
- Access to Saffron Gym: You can now challenge Sabrina at the Saffron City Gym.
- Mega Ring: You can now obtain the Mega Ring to unlock Mega Evolution.
- Silph Co. Loot: You can safely explore Silph Co. and gather items.
- Lapras Gift: You can receive Lapras as a gift on the 7th floor of Silph Co.
Obtaining the Silph Scope
Another crucial reward for defeating Giovanni is obtaining the Silph Scope. The Silph Scope is essential for progressing in Lavender Town’s Pokémon Tower. Without it, navigating the tower or understanding ghostly encounters is difficult. The Silph Scope allows you to see the true forms of ghosts in Pokémon Tower, making it possible to proceed and uncover Lavender Town’s mysteries.
A Glimpse into Team Rocket’s Silph Co. Operation
While you move on from Silph Co., let’s look at some details about Team Rocket’s operation there. Understanding your victory adds to its sweetness.
Encountering Giovanni in Silph Co.: The Office Maze
Reaching Giovanni in Silph Co. wasn’t simple. Team Rocket turned Silph Co. into an office maze, with locked doors and teleporters. To encounter Giovanni, you had to navigate this maze.
The key to unlocking Giovanni was acquiring the Card Key. You needed to defeat a Team Rocket Grunt on the 5th floor. This Grunt guarded the Card Key, essential for opening locked doors in Silph Co.
With the Card Key, you could access locked doors on various floors. This opened new areas of Silph Co. and led you deeper into the building. However, it was not just about opening doors; Silph Co. was filled with teleporters. These made navigation complex, sometimes sending you unexpectedly to different parts of the building. Finding the correct teleport sequence was vital to reach Giovanni.
Giovanni’s Pokémon in Silph Co.: A Rocket Boss Lineup
When you finally faced Giovanni at Silph Co., he would not go down easily. As a Rocket Boss, he had a tough Pokémon team. Giovanni’s Pokémon in Silph Co. were around levels 35-41, hence a significant challenge. His team typically included:
- Nidorino (Level 37): Moves: Fury Attack.
- Rhyhorn (Level 37): Moves: Bulldoze.
- Kangaskhan (Level 35): Moves: Chip Away.
- Nidoqueen (Level 41): Moves: Chip Away.
This team showed Giovanni’s preference for Ground and Normal-type Pokémon. Nidoqueen, the highest level at dual Poison/Ground type, was often the greatest threat. Trainers needed a balanced team to take on Giovanni’s lineup in Silph Co.
By overcoming this challenge, you proved skill and determination in battling and navigating tricky situations. Now, with Silph Co. behind you, new adventures await. So, Trainer, are you ready for your next Pokémon journey?