Generation Zero: Lock and Load with the Ultimate Weapon Guide (and Pistol Perfection!)
You’re in the robot-filled wasteland of Generation Zero. You need the best weapon to destroy those metal beasts. You’re in the right spot. Let’s explore the gear you need to survive this Swedish nightmare. We will also tackle pistol zeroing. Hitting targets is crucial.
The Heavy Hitters: When You Need to Bring the Thunder
You want power. You want robots to explode. You need the big guns.
- Experimental PVG: Reaper Destroyer Extraordinaire. This is key against a Reaper and its shield emitters. Focus on those emitters. Bullets won’t hurt a Reaper with shields. AP rounds and the Experimental PVG work well together.
- Barrett M82: Semi-Auto Sniper Fury. Need rapid shots? Choose the Barrett M82. It’s semi-automatic and delivers powerful shots. Robots can’t handle speed and high-caliber rounds.
- 950 JDJ “Fat Mac”: Bolt-Action Beast. For those impactful moments, choose the 950 JDJ. It’s more like artillery. Robots will think twice when they see it aimed at them.
OP Weapons? Maybe Just “Properly Armed”
Is there an “OP” weapon in Generation Zero? “OP” depends on the game player trying not to get crushed by machines. The weapons listed above have lots of power. If you think vaporizing robots is “overpowered,” you’ll be happy. But remember, machines remain challenging. Don’t get complacent. Always watch for robots.
Ammo Matters: .44 Magnum for Handcannon Havoc
Don’t overlook your sidearm! In tight spots, or to conserve ammo, a pistol is essential. For maximum damage, look to the .44 Magnum. This ammo turns your revolver into a powerhouse. It’s perfect for making loud statements.
Bullet Drop is Your Reality Check
Physics matter! In Generation Zero, bullets drop. You can’t just aim and shoot from long distances. Account for gravity and time for shots to reach targets. This adds skill and realism to battles. Practice long-range shooting, judge distances, and understand bullet paths. Or just move closer; that works too.
Reaper Rumble: Target Those Shield Emitters!
It’s important: Reaper shield emitters are priority targets. Imagine hitting a wall with a feather duster. That’s how you attack a shielded Reaper. Wait for the shield to drop, then use AP rounds. This strategy will help you against these machines. Ignoring shields wastes ammo and attracts attention.
Weaponry Beyond Generation Zero (Just for Fun)
The content brief mentions other games, like Rainbow Six Siege and Horizon Zero Dawn. Let’s entertain this tangent.
- Rainbow Six Siege Shout-Out: The SC3000K assault rifle, MP7 submachine gun, and 5.7 USG pistol were highlighted from Rainbow Six Siege. The MP7 excels at close range. Noted, even for battling Swedish robots.
- Horizon Zero Dawn’s Hunter Arsenal: In Horizon Zero Dawn, there’s a range of weapons: Tearblaster, Blast Sling, Forgefire, War Bow, Stormslinger, Icerail, Sharpshot Bow, Hunter Bow. These are more primitive tech than the machines in Generation Zero. A War Bow looks stylish but isn’t great against a tank. Unless you’re very skilled.
Fun aside, back to blasting in Sweden!
Pistol Zeroing: Dialing in Your Handcannon
Let’s focus on precision. Pistol zeroing is crucial for hitting targets. Zeroing means adjusting your sights so your aim aligns with your impact point at a set distance.
Finding Your Sweet Spot: Ideal Zero Distances
No perfect number exists, but these are good zero distances:
- 25 Yards: The All-Arounder. Many experts suggest zeroing at 25 yards. It balances accuracy at common ranges without tricky holdovers.
- 10-15 Yards: Close and Personal. For close-quarters battles, a 10-15 yard zero is excellent. It’s made for short distances.
- 20 Yards: Iron Sight Harmony. For iron sights, aim at 20 yards. It optimizes accuracy across distances.
- 50 Yards: Reaching Out There. Want to shoot longer distances? A 50-yard zero may suit you. But expect more challenging holdovers up close.
Zeroing Considerations: It’s Not Just About Distance
Selecting a zero distance has many factors:
- Shooting Style: How Do YOU Pew Pew? Your shooting style matters. Whether it’s aggressive or focused on precision, tailor your zero to your approach.
- Target Types: Robots or Paper? Shooting at moving machines, or stationary targets can sway your ideal zero distance.
- Personal Preference: Your Gut Feeling. Ultimately, it’s YOUR pistol. Your choice matters. Experiment to see what feels right.
- Eyesight: Can You See Clearly Now? Vision issues impact zeroing accuracy. Address any eye problems first.
- Ammunition: Match Your Ammo. Different ammo types may have varied trajectories. Zero with your preferred ammo.
- Distance to Target: The Obvious One. The distances you usually shoot affect your choice. Zeroing far when your targets are close can be unwise.
The Zeroing Ritual: Steps to Pistol Perfection
Ready to zero your pistol? Follow these steps:
- Stable Shooting Position: Get Steady. Use a rest, sandbag, or whatever keeps you steady. Consistent positions matter for zeroing accurately.
- Shoot a Group of Shots: Group Therapy (for Your Bullets). Fire a group at your target center. Don’t adjust after one shot. Groups reveal accuracy.
- Adjust Sights: Nudge, Nudge, Wink, Wink. Based on your shot group, adjust the sights. Most sights allow for elevation and windage adjustments.
- Confirm at Longer Distance: The Range Check. After zeroing, confirm your adjustments by shooting farther away. This ensures your zero holds at various distances.
- Consider Windage: The Wind Whisperer. Wind can affect bullets at longer ranges. Keep windage true, or account for drift.
- Or just wait for a calm day.
Red Dot Sights: Zeroing in the Dot
Red dot sights on pistols are popular. For zeroing them:
- 15-25 Yards: Dot Sweet Spot. Most experts suggest a zero between 15 and 25 yards for red dots on pistols. This is similar to iron sights. It offers a good balance for various pistol engagements.
- Hardest Shots Dictate: Zero for the Challenge. Think about the hardest shots you usually see. Zeroing for challenging scenarios makes easier shots easier. Use strategy.
Scenario Specific Zeroing: Home Defense and Competition
Let’s look at specific scenarios:
- Home Defense: 25 Yards is the Magic Number (Maybe). For home defense, a 25-yard zero is often best. This zero limits bullet trajectory variance. It covers point-blank to 50 yards with under an inch of difference. Good for those “things that go bump in the night.”
- USPSA and 3-Gun: Optimize for the Game. In shooting competitions like USPSA or 3-Gun, you don’t just zero at the distance you’ll shoot. You zero at a distance that enhances your bullet path for specific stages and targets. Consider angles, distances, and speed.
Level Cap and Zero (Again, Different Zero)
Random bits of info from the brief? Sure, sure.
- Leveling Up (or Not): Generation Zero Level Cap. In Generation Zero, you can be an experienced robot hunter. The skill point cap is level 31. But if you want to complete everything, the overall cap is 10,000. There’s a lot to grow and collect.
- Zero (Rainbow Six Siege) Redux: MP7 Love. The character Zero in Rainbow Six Siege likes the MP7 for close combat. We mentioned it before. It’s worth repeating if you like robot-blasting and tactical breaching. Crossover appeal!
So there you have it! Your guide to weapons in Generation Zero and the art of pistol zeroing. Go forth, equip yourselves, zero those pistols, and show machines who’s boss. Remember to aim for shield emitters. Seriously, those shield emitters…









