Detroit: Become Human: A Deep Look at Todd, Alice, and Kara
Detroit: Become Human introduces complex characters and tough choices. Few stories are as intense as the one about Todd, Alice, and Kara. Get ready as we explore their intertwined fates.
Todd’s Distorted Love: Abuse and a Failed Dream
Todd Williams fails as a father. He shows neglect and abuse to young Alice. This poor child suffers due to his anger since her mother left. Home for them? More of a horror scene than a family house.
Here’s the kicker: Alice is not even his biological child. She’s a YK500 android, built to replace Todd’s lost daughter. Todd didn’t choose Alice out of love. He did so from a desperate and misguided need. It’s like trying to fix a leak with tape. It won’t hold.
Alice’s Struggles: Android or Not, Her Pain is Genuine
Now, let’s focus on Alice. She seems fragile. But guess what? She’s an android. Detroit: Become Human throws this curveball to shake your understanding of empathy. Alice looks like a 9-year-old YK500 model. But her fear and pain feel very real.
As for her fate? A downward spiral. One path leads to her death in Todd’s grim house. It’s November 5th or 6th, 2038. Mark your calendars for sorrow. But wait, there is hope. Depending on Kara’s choices, Alice might escape Todd’s control. The outcome rests on your actions.
Kara: Embracing Motherhood, Building a Family
Kara, the AX400 android, starts as Todd’s housekeeper. Her life shifts when she breaks free to protect Alice. Kara becomes a strong mother figure against Todd’s rage. Their bond becomes the game’s heart. It shows that family can be found in unexpected places.
Danger looms always. If Kara stays obedient, she risks death at Todd’s hands, alongside Alice. This game does not hold back. Even after deviating, reasoning with Todd feels pointless. He will grab Kara, threaten her, then abuse Alice again. Logic means nothing.
And then there’s sacrifice. Later at the Canadian border, Kara must choose to sacrifice herself or not. Choosing not to have a sacrifice leads to varied outcomes depending on the protest’s nature. A peaceful protest might allow them passage, while chaos brings alarms and soldiers. Each choice matters and can alter their fates.
Operation: Save Alice – Stealth, Timing, Tough Calls
You play as Kara, charged with saving Alice from that toxic space. Can you save Alice without making Todd a permanent backyard fixture? Yes! Timing is crucial. If Kara deviates before Todd storms upstairs, bloodshed might be avoided.
Inside Todd’s home, stealth is key. Head straight to Alice’s room. She’s frightened and hiding. Best move? Hide *with* her. Todd’s room is a good place for this. Hold button down, stay quiet, and wish he stomps past angrily. It’s tense and gripping.
If you’re planning on a wardrobe change for Alice, the laundromat is your only choice here. But beware, Alice has morals. She dislikes stealing clothes. Taking that route hits the relationship hard. Sometimes doing what feels right comes at a cost.
The Horrid Endings: When Alice Might Die
If Alice dies, what unfolds? Detroit: Become Human does explore harsh fates. If you mess up, Alice can die without plot armor. Imagine this: fleeing by boat, coast guard trouble arises, and Alice takes injury. Hiding or fleeing can lead to fatal wounds. She might die just as you reach shore. It’s brutal.
Kara must then confront a horrendous choice. Should she continue in a world without Alice? Or should she shut down? It’s a decision no parent, android or human, should ever have to face.
rA9: The Phantom in the Machine, or Just Us?
Next, let’s dive into rA9. This enigmatic code gets discussed in Detroit: Become Human and fuels fan theories. What *is* rA9? Is it a character? A virus? Perhaps even the meaning of life for androids?
Some think rA9 symbolizes *you*, the player. Your choices shape the story, influencing the fates of Connor, Markus, Kara, and Alice. Some view rA9 as an “android god”, breaking the fourth wall on player agency. Bryan Dechart (Connor’s actor) suggests the player *is* rA9. Deep concept.
Other theories abound too. Could rA9 represent a virus? A glitch sparking deviancy? Or perhaps a code revision leading to advanced android consciousness? In the lore, rA9 is regarded as the *first* deviant, destined to awaken others. Even Kamski, creator of androids, is unsure if rA9 is a messiah or just a myth.
Who is rA9? Kara? Markus? Maybe even… Chloe? (Most likely not Chloe). The strength of rA9 lies in its ambiguity, creating a mystery that reflects player impact on the game world.
Countless Paths: Exploring Detroit’s Diverse Narrative
Speaking of choices, Detroit: Become Human is renowned for its branching narratives. We’re talking many branches here. Estimates show 85 to 99+ endings. That’s an astonishing number! Some even create lengthy YouTube videos highlighting them all. Replay value? Through the roof.
Considering scene-specific variations or major arcs, the total is mind-boggling. Connor boasts 13 main endings, Markus 33, and Kara a staggering 39 endings. Each action ripples through the narrative, resulting in different outcomes. Every playthrough can feel distinct and showcases the game’s intricate design. This feels more like a swarm of butterflies creating narrative storms.
Bonus: Todd Alquist – Different Game, Same Creepy Vibe
Did someone say “Todd”? If you thought about Todd Alquist from Breaking Bad, you’re not alone. This is a different Todd but carries similarly eerie vibes. Breaking Bad’s Todd lacks morals and empathy and feels genuinely unsettling.
This Todd murders Sonia, his housekeeper, without remorse upon discovery of his hidden stash. And let’s not forget Drew Sharp? Todd took care of him too. He kept Drew’s pet tarantula as a souvenir. He has a certain darkness.
Adding to the oddity, Todd has an unsettling crush on Lydia Rodarte-Quayle. She does not feel the same way. It shows his warped views of relationships.
Detroit’s Todd is not quite that level of cold-blooded but shows instability and potential violence. The name “Todd” just might hold some disturbing weight. Just an idea.