Unlocking the World, One Eagle Screech at a Time: A Deep Dive into Synchronization in Assassin’s Creed Origins
Ever wanted to climb the highest point in a game and soak in the view? Assassin’s Creed Origins lets you do that. It practically insists on it. And why? The answer is synchronization. But what is this synchronization and why scale every rock in Ancient Egypt? Let’s break it down.
Viewpoints: Your High-Tech Map Unveiling Gadget
In Assassin’s Creed, especially Origins, viewpoints serve more than just aesthetics. They are features of the Animus. The Animus acts like a time machine, enabling you to relive genetic memories. Viewpoints enhance synchronization between you and Bayek, the memory source. They reveal the land.
Synchronization, simply put, helps reveal the map. Navigating an ancient world with a blank parchment isn’t great. Viewpoints fix this in an immersive way. Climbing these structures unveils map sections, filling it with points of interest and less question marks.
Reaching the Top: How to Actually Synchronize
How does one synchronize like a pro? It’s simple. Spot a viewpoint on your map. They usually have an eagle icon on tall structures. Your mission, if you accept it (and you should), is to take Bayek to the top.
This typically requires climbing. It’s like a vertical puzzle. Look for handholds and anything climbable. Bayek is quite agile; don’t shy away from walls. Once at the top, a prompt to synchronize appears. Usually, just press a button – Triangle or Y on consoles. Hit it.
Bayek extends his arm, an eagle screeches, and voila! A section of the map unlocks. It’s not merely about the map. It’s a moment of tranquility, a breath of fresh air before diving back into ancient Egyptian chaos. Plus, the view is often stunning, especially after scaling places like the Tomb of Khufu.
The Viewpoint Census: How Many are We Talking?
If you’re a completionist, you may wonder how many viewpoints there are. Well, get ready, because there are many. In Assassin’s Creed Origins, expect around 58 synchronization points. The number grows with “The Hidden Ones” DLC. Some say a total of 62 viewpoints when including the DLC. A lot of climbing ahead! Plus, online maps and videos can help, like the one titled “Assassin’s Creed Origins – Viewpoint Locations Map.”
Synchronization Beyond Viewpoints: A Broader Look
Viewpoints are just a part of synchronization in Assassin’s Creed. The concept runs deeper, woven into the Animus experience. In a broader sense, synchronization measures how well you’re reliving your ancestor’s memories. It’s visual proof of your historical accuracy.
Full synchronization is the ideal. Achieving it means acting out your ancestor’s actions exactly as they happened. Think historical method acting but with hidden blades. Full synchronization unlocks additional memories and bonus content. Also, it might be easier on the Animus, leading to faster checkpoint processing.
Location Sync: Keeping Your Photo Ops Organized
You may notice “synchronize location” in menus or settings. This refers to the same feature. The goal remains: easy access to in-game photos wherever you are.
Sync Points in Unity: A Co-op Twist
In Assassin’s Creed Unity, we find “Sync Points,” different from viewpoints. These focus on co-op missions. Seek them out during your journey in Paris with friends. Each collect grants an upgrade point. There are 40 sync points total, making co-op missions vital for character advancement. Ubisoft implies that teamwork improves your character.
Desynchronization: When History Judges You Harshly
Now, let’s explore desynchronization: the opposite of synchronization. It’s the game over in Assassin’s Creed with a historical twist. Desynchronization happens when you stray from history. Fail to meet mission goals or mess up badly, and you get a prompt from the Animus saying, “Nope, that’s not how it happened. Try again.” This usually means returning to the last checkpoint.
Full Synchronization Challenge in Mirage: Permadeath with a Historical Twist
Lastly, there’s the “Full Synchronization Challenge” in Assassin’s Creed Mirage. Here synchronization takes a hardcore shift. In Mirage, it’s permadeath mode, with a lore-appropriate name. Activating this raises the stakes a lot. If Basim dies or commits a major historical error – like harming an innocent – it’s game over. All progress resets to square one.
If you’re daring (or reckless), enabling this challenge is simple. Start a new game and select “Full Synchronization On” after choosing difficulty. Just remember, history watches… and it’s not forgiving.
That’s synchronization in Assassin’s Creed. It’s multifaceted, from map revealing viewpoints (learn more about viewpoints here) to the intense permadeath in the Full Synchronization Challenge. It ties gameplay to narrative, reminding players that they are reliving history – or a thrilling historical-inspired version of it (learn more about the Assassin’s Creed universe here). I have viewpoints to synchronize. Ancient Egypt waits for no one.